Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j
Cross-referenced across 55 tracked directories
#7004
Popularity Rank
1 / 55
Listed In
Emerging
Adoption Stage
4/16/2026
First Seen
Recently added to the ecosystem
cohereai

microsoft1es
Microsoft Application Insights JavaScript SDK - Web
GitHub Actions
Node.js wrapper for the probe code search tool
creamidea
