Facilitates DDNet game process management and configuration file operations via a FastMCP-based server.
Cross-referenced across 55 tracked directories
#8479
Popularity Rank
1 / 55
Listed In
Emerging
Adoption Stage
4/25/2025
Created
1
GitHub Stars
Score: 100/100
0 dependency vulnerabilities found
Run an AI-powered security scan to analyze this package's source code for vulnerabilities, prompt injection vectors, data exfiltration risks, and behavior mismatches.
Scans fetch actual source code from the GitHub repository, not just the README.
Facilitates the integration of Ebitengine games with MCP servers for enhanced game control and management.
Facilitates LLM interaction with a GameBoy emulator, enabling ROM loading and control via a web interface or MCP client.
Performs any task in Unity Editor by executing C# scripts. Full access to UnityEngine, UnityEditor APIs, and reflection. Use for manipulating GameObjects, scenes, components, or automating Unity Editor tasks.
...moreAn open-source MCP server that integrates the Defold game engine with modern developer tools and AI workflows, enabling automation and real-time project management.
...more4/29/2025
Last Commit
Recently added to the ecosystem