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Anderson Fernandes

Anderson Fernandes

@andersonfrfilho

Full-Stack Developer NodeJs | React | React-Native | Typescript | Rust | Wasm.

Multilaser Brazil, Franca@andersonfrfilho On GitHub since March 2017

5

Published Tools

0

Total Stars

0

Weekly Downloads

25

GitHub Followers

166

Public Repos

100/100

Avg Security

Published Tools

5 Skillsacross 2 categories

Pure, seeded story generator for games: roles cast from people or name pools at world creation, stories as data that cross each other through flags and the player's actions, a chronicle, a character sheet that keeps the decisions and stories each person l

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SkillAI Tool
1 dir

Driving for vehicles, without three.js and without a game: an arcade driver (the game's car: acceleration, braking, handbrake, steering, corner collision, crash damage, noise, run-over of bodies) and a semi-simulation driver (suspension, tyre friction, ge

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SkillAI Tool
1 dir

Sound as data for games: recipes planned into resolved, seeded sound plans, a WebAudio layer that builds them, distance curves, pan, a voice limiter, loops and mixing profiles taken from the teams (the game and the art scene). Knows nothing about any game

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SkillSpeech & Audio
1 dir

The owner of the frame: a phased scheduler (input, fixed simulation, late simulation, present, render, idle) with a fixed step, and one time budget shared by every deferred queue. No three.js, no DOM required.

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SkillAI Tool
1 dir

Procedural floor plans and lots engine: rooms, walls, doors, windows, recorded slots, seeded item fill, placement rules, perimeter, gates, paths, ground cover, multi-floor stairs and a colour-harmony palette. Knows nothing about any particular furniture o

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SkillAI Tool
1 dir