Cosmic Drift Game Studio
Organization@cosmicdriftgamestudio
We build Kumiko — an open-source, declarative full-stack TypeScript framework. Plus mobile idle games like Space Conquest.
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Published Tools
7 Skillsacross 2 categoriesbender0oo0
Renderer-Foundation plugin for branded HTML emails: mail-kind templates (document HTML + subject meta) rendered with isolated Handlebars into an MJML layout, plus plain text via html-to-text. Templates resolved from template-resolver.
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Framework-Type-Definitions für Kumiko — FeatureDefinition, BootCheck-Types und die reinen Engine-Types. Erlaubt Downstream-Konsumenten, gegen die Type-Contracts zu bauen, ohne das ganze Framework-Package zu importieren. Enthaelt keine identitaets-sensitiv
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AST-based security guards for Kumiko repos: direct-fs/fetch, tenant escalation, admin-API, escape hatches and related checks, run over a shared ts-morph project.
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Test template for Kumiko apps: per-flow seedTenant, app test stack, canonical test preloads, bunfig generator and integration runner.
...moreRenderer-Foundation plugin: HTTP client for puppeteer-service (PDF + image snapshot via remote browser).
bender0oo0
Built-in features — tenant, user, auth, delivery. The stuff you'd rewrite anyway, already typed.
bender0oo0
React renderer for Kumiko screens. The root export holds the platform-agnostic logic (primitives contract, hooks, KumikoScreen, navigation and SSE abstractions); ./headless the DOM-free UI logic, ./live the HTTP dispatcher, ./web the browser bindings (HTM
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