12
Published Tools
0
Total Stars
192
Weekly Downloads
0
GitHub Followers
38
Public Repos
Published Tools
12 MCP Serversacross 4 categoriesmcp-pine
dmang-dev
MCP server for emulators that speak PINE — first-class PCSX2 (PS2) and RPCS3 (PS3), with target-aware tool descriptions, memory r/w, and savestate control
...moremcp-ppsspp
dmang-dev
MCP server for PPSSPP — drive PSP games through PPSSPP's built-in WebSocket debugger interface
dmang-dev/mcp-bizhawk
[](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more.
...moremcp-bizhawk
dmang-dev
MCP server for BizHawk — drive NES/SNES/GB/GBC/GBA/Genesis/N64/PSX/Saturn and more through one Lua bridge
dmang-dev/mcp-dolphin
[](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin
...moremcp-dolphin
dmang-dev
MCP server for Dolphin (GameCube + Wii) — drives memory r/w, GameCube + Wii Remote (buttons + IR pointer + accelerometer + MotionPlus), reset, savestate, and frame advance via Felk's Python-scripting Dolphin fork
...moredmang-dev/mcp-mgba
[](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba) 📇 🏠 🍎 🪟 🐧 - Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server.
...moremcp-mgba
dmang-dev
MCP server that bridges Claude to the mGBA Game Boy Advance emulator via Lua scripting
dmang-dev/mcp-pine
[](https://glama.ai/mcp/servers/dmang-dev/mcp-pine) 📇 🏠 🍎 🪟 🐧 - Memory inspection and savestate control for PCSX2 and other emulators speaking the [PINE](https://github.com/GovanifY/pine) protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS.
...moredmang-dev/mcp-ppsspp
[](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp) 📇 🏠 🍎 🪟 🐧 - Drive PSP games through [PPSSPP](https://www.ppsspp.org)'s built-in WebSocket debugger interface — no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest debugger surface in the family thanks to PPSSPP's n
...moredmang-dev/mcp-retroarch
[](https://glama.ai/mcp/servers/dmang-dev/mcp-retroarch) 📇 🏠 🍎 🪟 🐧 - Drive any libretro core through [RetroArch](https://www.retroarch.com/)'s Network Control Interface (UDP): read/write memory, save/load state, screenshot, pause/frame-advance/reset, on-screen messages. Verified against NES, SNES, Genesis, N64, GBA, and PS1 cores.
...moremcp-retroarch
dmang-dev
MCP server for RetroArch — exposes memory r/w, save state, screenshot, pause/frameadvance/reset via the Network Control Interface (UDP)
...more