Franck Chan
@franckchen
I dont like code.Forced by life. A passionate geek of advanced open-source technology & Business-Driven Developer
10
Published Tools
0
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GitHub Followers
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Public Repos
Published Tools
10 Skillsacross 2 categoriesmiaoda-game-scheduler-core
franckchen
Deterministic discrete-event scheduler for strategy and management games: stable ordering, recurring events, bounded fast-forward, cancellation, and serializable snapshots.
...moremiaoda-game-vision-cocos
franckchen
Cocos Creator skin for miaoda-game-vision2d-core: fills the visibility polygon / flashlight cone with Graphics, and bridges line-of-sight to Cocos's own PhysicsSystem2D.raycast. The reusable rendering + query layer for stealth vision, fog-of-war and guard
...moremiaoda-game-scenario-core
franckchen
Engine-agnostic story / event-script runtime: a safe expression evaluator, a compact text DSL, variable memory, and a pausable runner with label/goto jumps, if/else branches and player choices. No rendering, no engine dependency. Backs visual-novel / AVG,
...moremiaoda-game-fixed-step-core
franckchen
Engine-agnostic fixed-timestep coordinator for deterministic game logic: accumulator, catch-up limits, dropped-tick accounting, interpolation alpha, pause, reset, and manual stepping.
...moremiaoda-game-vision-phaser
franckchen
Phaser Graphics visibility polygon renderer for miaoda-game-vision2d-core.
miaoda-game-adventure-interaction-cocos
franckchen
Cocos Creator skin for miaoda-game-adventure-interaction-core: a thin component that exposes deterministic adventure interactions and forwards committed events.
...moremiaoda-game-scenario-react
franckchen
React DOM bindings for branching dialogue and scenario flows.
miaoda-game-scenario-cocos
franckchen
Cocos Creator skin for miaoda-game-scenario-core: a thin @ccclass Component that runs a data-driven story / event script on a node, resolving blocking commands (a `wait` that awaits the scene scheduler, a `say` that awaits a click) and player choices. For
...moremiaoda-game-grid-vision-react
franckchen
React DOM bindings for persistent fog-of-war map state.
miaoda-game-scenario-phaser
franckchen
Phaser Scene scenario runner with cancellable delayed calls.