Ivan Murzak
@ivanmurzak
AI inference. Making AI better. Integrating AI into production pipelines. Developing AI agents. Working with 3D Graphics and real-time physics. Full stack, 0-1.
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Published Tools
9 MCP Servers1 Agentacross 3 categoriesIvanMurzak
#️⃣ 🏠 🍎 🪟 🐧 - MCP Server for Unity Editor and for a game made with Unity
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Cross-platform CLI tool for Unity-MCP operations — create projects, install plugins, configure tools, and manage MCP connections
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AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands.
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AI-powered tools for Unity Particle System. Create and modify Particle System directly through natural language commands.
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AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision.
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Cross-platform CLI tool for Unreal-MCP (Skills & MCP). Resolves and launches the Unreal editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and manages the Unr
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.NET MCP bridge: expose app methods/data as MCP tools, prompts, and resources via an in-app plugin + lightweight server (SignalR; stdio/http).
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Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
IvanMurzak
Claude Code plugins for AI game development — Unreal, Unity & Godot. Let Claude create a project, install the engine plugin, log in, and open the editor automatically.
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