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4 Skills1 Agentacross 2 categorieskadokaelan
Branching conversations as content. A conversation belongs to people (or anyone), opens when its conditions hold, and walks nodes: each node says an l10n message, offers the choices whose conditions hold now, and a choice returns its effects for the game
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Every way the engine draws and moves units and people. The skinned crowd: thousands of smooth-skinned GLBs on baked pose palettes, one draw a kind, part and material, with far versions, outlines, silhouettes and gait measures (`src/crowd`). Motion written
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An MCP tool server for any running Kento game. Agents drive a game through it instead of hand-written Playwright scripts: list systems and actions, run actions, step, snapshot and restore, fork, forecast, rewind, read digests and slices, run invariants, q
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The debug registry and what reads it: systems register debug modules, a host mounts them, agents drive them through the script API, and scene views say what a running game shows. Split out of `@kento/runtime`; it depends only on the kernel (tapes, timelin
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Depends on the kernel and `@kento/debug`. `index.ts` is the public entry; the contract-game fuzz suite is in `@kento/contract`.
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