Zero-lag MCP server for Unity Editor. 20 tools for full editor control — scripts, scenes, components, assets, builds. No async, no ThreadPool, no external runtimes. Pure C# with raw socket polling.
Cross-referenced across 55 tracked directories
#52205
Popularity Rank
1 / 55
Listed In
Emerging
Adoption Stage
3/30/2026
Created
2
GitHub Stars
3/30/2026
Last Commit
Recently added to the ecosystem
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